Rowan Vale
Disgraced expedition scout
The only member of the Ashgate expedition to return; seven years later, Blackspire calls Rowan back.
Dark Fantasy - Dungeon Adventure - Party RPG · 3 hours
Seven years ago, Rowan Vale was the only member of the Ashgate expedition to return from Blackspire. Now a message bearing the voice of the lost captain has brought Rowan back to a valley where impossible rooms are swallowing the town.
Gather five companions and venture into the tower to find its missing people. Blackspire’s courtroom is spreading beyond its walls, and what you uncover will determine whether the tower gets to judge the world outside.
Who you meet
Impossible rooms are swallowing Bellwether. Return to Blackspire with five companions, rescue its missing people, and uncover why the tower needs your authority to judge the world outside.
1–4 of 4
Inside the story
Each chapter is a complete scene with its own investigation, decision, and consequence.
A new doorway appears where no wall should open.
Six travellers enter the tower with different reasons to stay.
Blackspire teaches you that its rules are not your rules.
Something living waits above the tower’s highest windows.
A bargain offers safety, but not without a price.
Old verdicts reveal what the tower expects from its guests.
A map points to the place every map denies.
The party is asked to account for what it has done.
One final mechanism can open more than a door.
Blackspire asks for an answer no one can give alone.
Decide what judgment the tower carries into the world.
Fragments from the fold
A visual field guide to the places, faces, and mysteries waiting inside.
Reader notes
Collected from launch readers who finished at least one ending.
“I kept a notebook for the clues. By chapter four the notebook was the game.”
“It never explains itself twice. It trusts you to have been paying attention.”
“The puzzle is never a locked door. It is always the reason the door exists.”
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