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Dark Fantasy - Dungeon Adventure - Party RPG · 3 hours

The Thirteenth Floor of Blackspire

Seven years ago, Rowan Vale was the only member of the Ashgate expedition to return from Blackspire. Now a message bearing the voice of the lost captain has brought Rowan back to a valley where impossible rooms are swallowing the town.

Gather five companions and venture into the tower to find its missing people. Blackspire’s courtroom is spreading beyond its walls, and what you uncover will determine whether the tower gets to judge the world outside.

Who you meet

A dungeon remembers every choice

Impossible rooms are swallowing Bellwether. Return to Blackspire with five companions, rescue its missing people, and uncover why the tower needs your authority to judge the world outside.

Inside the story

Eleven chapters, no filler.

Each chapter is a complete scene with its own investigation, decision, and consequence.

  1. 01

    The Door in Bellwether

    A new doorway appears where no wall should open.

    24 min
  2. 02

    A Party of the Guilty

    Six travellers enter the tower with different reasons to stay.

    28 min
  3. 03

    The First Impossible Room

    Blackspire teaches you that its rules are not your rules.

    31 min
  4. 04

    The Garden Above the Clouds

    Something living waits above the tower’s highest windows.

    29 min
  5. 05

    Terms of Surrender

    A bargain offers safety, but not without a price.

    25 min
  6. 06

    The Library of Unfinished Trials

    Old verdicts reveal what the tower expects from its guests.

    34 min
  7. 07

    The Floor Beneath the Floor

    A map points to the place every map denies.

    30 min
  8. 08

    A Judge Without a Face

    The party is asked to account for what it has done.

    32 min
  9. 09

    The Thirteenth Key

    One final mechanism can open more than a door.

    27 min
  10. 10

    The Tower’s Last Question

    Blackspire asks for an answer no one can give alone.

    35 min
  11. 11

    Blackspire’s Verdict

    Decide what judgment the tower carries into the world.

    34 min

Reader notes

Played it twice. Told everyone.

Collected from launch readers who finished at least one ending.

“I kept a notebook for the clues. By chapter four the notebook was the game.”

Mara D. · reached two endings

“It never explains itself twice. It trusts you to have been paying attention.”

Ilya R. · finished Blackspire

“The puzzle is never a locked door. It is always the reason the door exists.”

Nour A. · replaying The Quiet House

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